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Kabonfaiba
Kabonfaiba
Analysis Paralysis!
"An optimistic cynic, slight melancholy."
Last Activity: Today, 06:42 PM
Joined: 10-14-13
Location: Hampshire, UK
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  • I remember being peeved about this too when I was first starting out.

    But it was quickly dismissed when you realise just how much better VSTs sound compared to Roland's COSM system which does allow that kind of smooth synthesis.

    Why haven't VSTs been able to dynamically blend...
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  • Kabonfaiba
    replied to TD-17 Discussion Topic
    I think the VH-12 in particular, puts out a different resistance range than a VH-13 or VH-11. So technically Roland are correct when they say it requires certain processing hardware.

    But that's the only thing I know that's different on a technical level, probably something else entirely...
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  • Replacing the cone will improve / decrease the hot-spot.

    When a cone loses it's rigidity it no longer transfers energy to the piezo as efficiently, and sensitivity near the edges will be decreased.

    You will naturally raise the modules sensitivity to counteract this, but it...
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    Last edited by Kabonfaiba; 07-06-18, 06:21 PM.

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  • Blending a bit of TD50 kick seems wise to me, unless you're doing smooth jazz, as that saves some layering for him.

    I personally have no problem with the realism of the TD50 cymbals, I imagine on direct those are crystal clear. Staying clear of the internal TD50 drum sounds and using SD3,...
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  • Kabonfaiba
    replied to New GEWA-DW G9 E-Drum Workstation
    Well it's got the best drum module UI in the world... very intuitive, top marks for the team, but will how does it sound GEWA?

    I also agree with rsm's concerns about complexity; these touchscreen devices have got to be current gen fast, which mean low latency response - just...
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  • Kabonfaiba
    replied to Pearl e merge demo
    Impressive, very nice.

    Cutting that snare ring at the end was criminal.
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  • Kabonfaiba
    replied to Mimic Pro and x-hat possibilities
    While on the topic; lets go one better and make the edge and bow CC separately assignable. E.g. Edge CC locked at 127 and Bow CC locked at 0 - so advanced players can do things that aren't even possible with acoustics.
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