I've seen a lot of people on these forums try to explain the 'machine-gunning' effect using various concepts, and I have to say, I don't agree with any of them.
Regardless of a sample's attack, or the sensitivity threshold of a pad, I believe you will continue to encounter this problem until there is a feature implemented into your sound module that allows a random sample to be triggered on each strike of corresponding strength.
In real life, no two strikes of a drum sound the same. Every strike produces a different timbre, texture, tone, etc. Volume is merely one of the many aspects that give an instrument's sound its dynamic range and versatility.
And now here we have the electronic drum. If the player repeatedly strikes the drum, maintaining a constant strength of impact, the module will trigger the exact same sample with each strike.
This is what I believe causes the 'machine-gunning' effect. It has nothing to do with maximum polyphony or the attack strength of the original sample, it's the simple fact you're hearing an identical waveform over and over. Your ear drums are receiving a vibration in which your brain automatically detects a linear pattern. The effect becomes more and more predominant as the frequency of the striking increases.
This is a hurdle I am yet to see jumped over in the field of electronic drums, and what frustrates me is that such an achievement would be far from technologically challenging. I believe this problem could be granulised if not eliminated by recording not one but several samples of a drum being struck at a certain strength, from which the module could randomly trigger on each strike the player makes of corresponding strength.
Regardless of a sample's attack, or the sensitivity threshold of a pad, I believe you will continue to encounter this problem until there is a feature implemented into your sound module that allows a random sample to be triggered on each strike of corresponding strength.
In real life, no two strikes of a drum sound the same. Every strike produces a different timbre, texture, tone, etc. Volume is merely one of the many aspects that give an instrument's sound its dynamic range and versatility.
And now here we have the electronic drum. If the player repeatedly strikes the drum, maintaining a constant strength of impact, the module will trigger the exact same sample with each strike.
This is what I believe causes the 'machine-gunning' effect. It has nothing to do with maximum polyphony or the attack strength of the original sample, it's the simple fact you're hearing an identical waveform over and over. Your ear drums are receiving a vibration in which your brain automatically detects a linear pattern. The effect becomes more and more predominant as the frequency of the striking increases.
This is a hurdle I am yet to see jumped over in the field of electronic drums, and what frustrates me is that such an achievement would be far from technologically challenging. I believe this problem could be granulised if not eliminated by recording not one but several samples of a drum being struck at a certain strength, from which the module could randomly trigger on each strike the player makes of corresponding strength.
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